25 games
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School Social Work Week Games
School Social Work Week Games, 15 Printable Staff Appreciation Activities, School Social Worker Party PDF Bundle
- 15 activities
- US Letter
- A4
- Editable
- Answer keys
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Celebrate School Social Work Week with **15 printable games** for adult school social workers and their school colleagues. The activities mix quick puzzles, team laughs and creative card rounds around the school-to-community connections they make every day.
**THE 15 GAMES**
What's Included
- 15 themed games, 41 logical pages, 20 player pages, 8 host-guide pages and 11 answer-key pages.
- 44 cut-apart game cards.
- Four print-ready PDFs; 21 physical sheets in each two-up edition.
Files Included
- School_Social_Work_Week_15_Games_Letter_1up.pdf` — 41 portrait pages; US Letter.
- School_Social_Work_Week_15_Games_A4_1up.pdf` — 41 portrait pages; A4.
- School_Social_Work_Week_15_Games_Letter_2up.pdf` — 21 landscape sheets; US Letter.
- School_Social_Work_Week_15_Games_A4_2up.pdf` — 21 landscape sheets; A4.
How To Play
- **Trivia** — **Time:** 6 minutes. Play alone or in pairs for six minutes. Circle one letter per question on both pages. Read the key aloud afterward and share the fun facts. Award one point per correct answer; no speed bonus. Tied top scores share the win. **Scoring:** 1 point per correct answer; 10 possible.
- **Guess the Emoji** — **Time:** 5 minutes. Play alone or in pairs for five minutes. Write the phrase each emoji clue suggests. Read the key afterward; accept the listed alternatives and close spellings. Award one point per correct answer; no speed bonus. Tied top scores share the win. **Scoring:** 1 point per correct answer; 10 possible.
- **Draw & Guess** — **Time:** 60 seconds per turn. Cut and shuffle. Make two teams; alternate teams and rotate artists. Draw one unseen card per 60-second turn using blank paper. No letters, numbers, speech or gestures. Your own team names the object; close wording counts. A pass ends the turn. Discard each card; no steals. Each team gets eight turns. Ties share the win. **Scoring:** 1 point per guessed card; eight turns per team.
- **Charades** — **Time:** 45 seconds per turn. Cut and shuffle the cards. Make two teams; alternate teams and rotate actors. Use one unseen card per 45-second turn. Mime without sounds, words or spelling. A matching action guessed by your own team scores one point. A pass ends the turn. Discard used cards; no steals. Give each team eight turns. Seated play is welcome. Ties share the win. **Scoring:** 1 point per guessed card; eight turns per team.
- **Forbidden Words** — **Time:** 45 seconds per turn. Cut and shuffle. Make two teams; alternate six turns each and rotate clue givers. Draw one unseen card per 45-second turn. Describe the answer without saying any word of it, the three forbidden words or word variations. No spelling, rhymes or gestures. An opponent checks the card. A pass or forbidden clue ends the turn. Discard each card; no steals. Ties share the win. **Scoring:** 1 point per guessed card; six turns per team.
- **Word Search** — **Time:** 6 minutes. Play alone or in pairs for six minutes. Circle each listed word in the grid; words run across, down or diagonally, forward or backward. Cross each word off the list when found. Award one point per word found; the key highlights every word. Tied top scores share the win. **Scoring:** 1 point per word found; 12 possible.
- **Word Scramble** — **Time:** 5 minutes. Play alone or in pairs for five minutes. Use every printed letter exactly once to form a school social work word. Read the key afterward. Award one point per correct word; accept another genuine word with exactly the same letters. Highest score wins; ties share the win. **Scoring:** 1 point per correct answer; 10 possible.
- **Match It Up** — **Time:** 4 minutes. Play alone or in pairs for four minutes. Match each acronym to one meaning, using each letter once. Check the key together. Tied top scores share the win. **Scoring:** 1 point per correct answer; 8 possible.
- **Missing Vowels** — **Time:** 4 minutes. Play alone or in pairs for four minutes. Insert the missing vowels, using each clue. Y remains printed. Read the key afterward; one point per complete correct answer. Highest score wins; ties share the win. **Scoring:** 1 point per correct answer; 8 possible.
- **What Am I?** — **Time:** 4 minutes. Play alone or in pairs for four minutes. Solve each riddle with one object found in a school social worker's office or day. Check the answer key together. Award one point per correct answer; no speed bonus. Tied top scores share the win. **Scoring:** 1 point per correct answer; 8 possible.
- **Sort It Out** — **Time:** 4 minutes. Play alone or in pairs for four minutes. Write A or B beside each place. School social workers link both kinds of places. Check the answer key together. Award one point per correct answer. Tied top scores share the win. **Scoring:** 1 point per correct answer; 12 possible.
- **Odd One Out** — **Time:** 3 minutes. Play alone or in pairs for three minutes. Choose one outlier per row. When time is up, read the key and each reason together. Award one point per correct answer. Tied top scores share the win. **Scoring:** 1 point per correct answer; 6 possible.
- **Crack the Code** — **Time:** 5 minutes. Play alone or in pairs for five minutes. Use the alphabet strip. Slashes mark spaces between words. Score complete messages; capitalization and spacing do not matter. Check the answer key together. Award one point per correct answer; no speed bonus. Tied top scores share the win. **Scoring:** 1 point per correct answer; up to 4 points per page and 8 in total. Add both page scores.
- **Categories** — **Time:** 3 minutes + sharing. Play alone or in pairs. Write one short answer per category in three minutes. Each fitting answer earns one point, plus one if no other entry has the same idea. Obvious synonyms count as the same idea. The host settles category fits. Any fitting idea may score; there is no fixed answer key. Ties share the win. **Scoring:** 1 point per fitting answer, plus 1 if unmatched; 16 possible.
- **This or That** — **Time:** 2 minutes to choose + 5 minutes to reveal. Privately circle A or B for all eight rows before any reveal. Count votes row by row. Matching the larger group earns one point; an even split gives everyone one point. Answers stay fixed after the reveal begins. Highest score wins; ties share the win. **Scoring:** 1 point per majority match (8 possible); splits score for all.
Printing Notes
- Full-page editions: 41 portrait pages in US Letter or A4.
- Two-up editions: 21 landscape sheets in US Letter or A4; final right half blank.
- Print at 100% / Actual Size, one PDF sheet per paper sheet.
- Use the center cut line on two-up sheets and smaller card cutting guides.
Two-Per-Sheet Page Guide
| Sheet | Left page | Right page |
| --- | --- | --- |
| 1 | 1: 15 PARTY GAMES | 2: YOUR 15 GAMES |
Before You Buy
- Digital PDF files only, with no editable template, physical item or personalization.
- All four files contain the same games in different paper and page layouts.
- Designed as appreciation-party activities for adult staff; use the host guide for timing and scoring.
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