GoodHolidayStore planning guide
Virtual Office Games Without Everyone Talking at Once
You share the game screen, read the first question and get four answers at once. Then someone types a fifth into chat. Fix this before the call: name one spokesperson per team and say exactly when an answer counts. With a clear route from team discussion to final guess, you get to enjoy the game instead of refereeing microphones. The screen runs the board, and your opening explanation runs the people.
Say the answer rule out loud before the first question
Start with this host script: "Discuss with your team when it's your turn. I'll ask your spokesperson for one final answer. I'll repeat it before I click. Other suggestions won't replace it once it's final." Adapt the words to your chosen game's rules, and say them before the first scored question.
Ask each team to name a spokesperson and a backup. Jot those names beside the host key, especially if your call shows nicknames or abbreviated names. It's easier to address someone directly than to ask "Who's answering for that side?" every round.
You can rotate the spokesperson between rounds. Announce the new name out loud and update your note. You just need to know which answer to act on, and teammates still get to contribute ideas.
Office Feud: two teams, one screen, one voice each
Office Feud has 100 survey-style rounds in two games of 50. One covers the office day; the other covers modern work life. The listing describes screen sharing on Zoom or Teams, with the host running answer reveals, strikes and scoring.
Two teams try to uncover answers on the board. A wrong answer earns a strike, and after three strikes the other team can steal. Read the included guide so you can explain when a team discusses, when you accept a guess and how the steal works.
Keep your call setup simple. During a team's turn, listen to its spokesperson for the final guess. If people discuss in the main call, expect the other team to hear them. Choose that on purpose instead of promising a private huddle you haven't set up.
The game controls stay with the host. If someone asks where to click, point them back to the rule: they contribute a guess, and you operate the board. That keeps round one moving while people learn the rhythm.
Friendly Feud for a mixed guest list
Friendly Feud uses the same two-team, survey-style structure with broader subjects. Its 100 rounds come in two browser games and two PowerPoint games containing the same content. A printable host answer key and a picture-by-picture START HERE guide are included.
Choose this when guests include coworkers' partners or people from teams that don't share the same daily routines. Read several rounds before the call and pick a starting point you can introduce comfortably. You don't have to finish the download in one evening.
Both Feud games are editable. If you change a question, answer or point value, rehearse the edited version instead of assuming the original file reflects your changes. Keep the jokes on shared situations, and keep private workplace information out of the questions.
Category trivia needs its own answer briefing
Jeoparty Trivia Game Show has 120 questions plus four Final Rounds, across four games. Each board has six categories with five questions each. Two to four teams can play with automatic scoring, a Daily Double and a Final Round with wagers.
The answering rhythm is different from Feud. Teams pick a category and value, then answer a trivia question. Read the guide and decide how you'll recognize the answering team over the call. Explain that method before you open the board, so nobody assumes the loudest voice has the turn.
The browser game includes a fifteen-second countdown and thirty-second Final Round think time. Test how you'll read the question and start the response sequence while screen sharing. A timer on the board won't tell you which microphone to listen to.
Before a wager round, explain where each team's final choice should go. Check the guide while you plan that exchange, and test your call setup with a helper. You want teams thinking about their answer, not asking which chat window to use.
Rehearse from the player's side
Ask one colleague to join a short test call. Share the game window, read a question and have them tell you what they can see and hear. Make sure the host answer key sits outside the shared view, then practice accepting one answer and changing the score.
The Feud browser versions run in Chrome, Edge, Safari and Firefox on Windows, Mac and Chromebook. Their PowerPoint versions need Windows desktop PowerPoint with macros. Jeoparty also supplies browser games and Windows desktop PowerPoint files, so take the browser route on a Mac or Chromebook.
- Open the exact file you plan to host.
- Share the game view you intend to use and check it with your helper.
- Read a question and accept one practice final answer.
- Test sound, answer reveals and score corrections.
- Reset the game before the full group joins.
Know what you'll do when it breaks
If someone drops from the call, hand the spokesperson role to the named backup. If sharing stops, pause the round and reconnect before you take another answer. Repeat the question once everyone can follow again, so a technical blip doesn't become a guessing contest about what people missed.
For a free fallback, bring a few questions you wrote yourself and a paper score sheet. Read them aloud and keep the same spokesperson rule. You can finish a friendly spoken round while the display problem waits, and nobody has to install anything new.
Announce the final round while there's still time to finish it. Confirm the scores, thank the teams and end the call when you said you would. A clear ending matters as much as a clear answer rule, especially when someone's dinner is waiting off camera.
Questions and answers
Does everyone need a copy of the game?
No. The host runs the game and shares the screen on the call. Players only need the agreed way to talk or submit answers, and the game files and host key stay with the host.
What if a team captain disconnects?
Name a backup spokesperson before you start. Pause long enough to confirm the backup has taken over, then repeat the current question.
Can we use chat for answers?
You can, if you say exactly which channel counts and when a message becomes final. For spoken team play, one spokesperson is usually easier for a single host to follow.
Is a remote buzzer included?
No. The download gives you host-operated browser or PowerPoint games and PDF guides. Handle turn-taking through the call, or test any separate buzzer before you invite the full group.